I wanted to combine the power of Cinema4D and Flash (in a relatively short period) and see what happens.
I started to create a simple 'lava planet' in Cinema4D, made a video of it and put it on the timeline in flash (I know on the timeline is not a best practice but it will do for now). Next I came up with a nice effect with dynamic particles and decided to get lava pouring out of the sphere. What it does: - Every frame
1. It creates a bitmap of the video.
2. It "reads" every pixel (of the bitmap) and looks for a specific color range.
3. When there's a pixel located, a new particle is added.
4. The particle starts to live its own life untill it reaches a specific y value and dies.
5. From all the particles one bitmap is created
6. Put some filters on the particles bitmap.
7. Place the particles bitmap on top of the video and your done.
The last couple of days I spend some time working with Cinema4D. I think it's really great.
I just started to do 3d stuff (remember http://totallosameland.nl) and I'm still a long way from perfect, but I decided to place some of the renderers. Tell me what you think...
This is one of the many products I've been working on in my spare -> spare -> spare time. It's done totally free because it's a local drumband wich can't afford my hourly rate at the time (oh yeah, and my mother and sister are members of the band :) ).
Anyway this site is in Dutch and has no translation at the time. But the main idea will get clear when you see it.
Because this is a site with no hard deadline or cost target, I could spend my time learning new stuff and try something (almost) new (for me).
I have used 3d max to make a 3D environment and render the whole. Oh my god...I didn't remember it was so complicated after the last - and only - time I used it four years ago.
Oh well... after a decade (it seemed like it) of tutorials and reading I started to make some 3D models and maps. The basic idea was to create some kind of an old hangar in wich the band does it's practicing. I do realize I'm no expert (and maybe never will be) but I think the end result is pretty good.
After creating the hangar and stuff inside I went and created some camera's and started to aminate the cam trough the hangar. This resulted in a flying cam from a fixed spot to the top of a specific bin and open the contents.
Making the camera go back after clicking home gives it some extra interactive feeling. One thing I intend to improve is when a bin is clicked and a book is showing, it needs to use all the screen width. This way (in case of large enough resolution) scrolling is not needed.
The final contents are not set yet... Let me know what you think of this beta release...
Edit:
Final Version : http://totallosameland.nl